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Atelier Violet: The Alchemist of Gramnad 2

Atelier Violet LogoAtelier Violet ~The Alchemist of Gramnad 2~ The Memories of Ultramarine Game Logo

A5 JP BoxartBox Art of original Playstation 2 Japanese release.

Atelier Violet PSP Box ArtBox Art for the PSP release.

Developer Gust
Publisher Gust
Released Japan June 26, 2003 (Playstation 2)

Japan February 3, 2011 (PSP)

Modes Offline

Single Player

Rating CERO B (PSP Version)
Platforms Playstation 2

Playstation Portable

Genre Role Playing Game

Atelier Viorate: The Alchemist of Gramnad 2 (ヴィオラートのアトリエ ~グラムナートの錬金術士2~ Viorāto no Atorie ~Guramunāto no Renkinjutsushi 2~), often spelled Atelier Violet due to the spelling of the main character's name in Trinity Universe, is the fifth release in the official Atelier series, and the final game in the both Gramnad series and the wider "classic timeline". It was also the last of the "classically"-styled, run-an-Atelier-and-focus-on-item-crafting type Atelier games released until the release of Atelier Lise 2007, and the last main-line game to be styled so until Atelier Rorona in 2009.

Like the four games before it, Atelier Violet was exclusively released in Japan. As with its predecessor, Atelier Judie: The Alchemist of Gramnad, it was also re-released to the PSP after its initial release under the title: Atelier Violet ~The Alchemist of Gramnad 2~ The Memories of Ultramarine (ヴィオラートのアトリエ〜グラムナートの錬金術士2〜群青の思い出).

PlotEdit

The game takes place about 20 years after the events of its predecessor Atelier Judie: The Alchemist of Gramnad, and thus roughly a year after the end of Atelier Elie.

On a peninsula to the south west of the continent Gramnad, there is the Kingdom of Kanalland. Here, there is a small and underpopulated village by the name Karotte Village. The main protagnoist Violet lives there with her family, although her parents are leaving Karotte Village. Violet, however, refuses to leave.

After a dream, the game begins with Violet being woken up by her brother Bartholomaus. Bartholomaus tells her that today is the day that their parents will leave. Violet is very confident about her idea to open up a shop in town, even though her father doesn't support her idea. Their parents will return in three years, and see how the siblings are doing. Until then, Violet will need to prove that she can run her own shop.

GameplayEdit

GoalEdit

The goal of the game is to run a store and increase Karotte Village's population. From the start, the game has a three years in-game-time limit, but it's possible to get an extension for two more years.

ModesEdit

The player can choose to play the game in "First Time Mode" or "Veteran Mode". The Playstation Portable version added two more modes, the "Infinite Mode", and "Inheriting Mode", unlockable by seeing and possesing the bonus data for a specific ending[1].

ShopEdit

The game allows the player to choose the wares for Violet's store to sell, or the player can leave it to the game. The player can let Violet herself be the clerk, or hire one of Violet's friends. When Violet is the clerk, it's possible for the player to interact with the customers, and the players actions may affect the customers choices. Many customers will also chat with Violet, which can make more characters available for hire as a clerk.

QuestsEdit

The player can take quests from every town. The quests can involve hunting a certain enemy, or reporting in one or several certain items. Quests will increase the popularity of the shop in the respective town or city the quest was taken from.

BattleEdit

The battles are turn-based and the player will enter battle with Violet and two optional and changable party members. If a party member or enemy run out of HP, MP or LP, the enemy or party member has been defeated. In battle, the player can use synthesized or bought items from the basket.

AuctionEdit

Auctions will take place in Karotte Village several times. It's possible to take part in them and auction an item and bid on items.

SynthesisEdit

With the synthesis system, the player can combine different items to create a new item. More items becomes available through obtaining recipies. Recipies can be found or bought, and every recipie book includes recipies for one or several specific items. Synthesis can be performed in the workshop or at bars or inns in towns and cities outside Karotte Village.

FacilitiesEdit

Facilities makes new ways to produce or store items available. Facilities can be placed in the workshop. The first facility available is the container, other facilities becomes available after seeing specific events. Placing facilities costs points[2].

EndingsEdit

The game has 11 possible endings, with 2 of them being exclusive to the Playstation Portable re release. The game's ending will be decided by the players actions and the development of Karotte Village.

CharactersEdit

Playable CharactersEdit

Non Playable CharactersEdit

EditionsEdit

In June 26, 2003, Atelier Violet: The Alchemist of Gramnad 2 (ヴィオラートのアトリエ ~グラムナートの錬金術士2~ Viorāto no Atorie ~Guramunāto no Renkinjutsushi 2~) was released in a "standard edition" and a "Premium Box". The "Premium Box" included 5 "Atelier Series Mascot Figures" of Marie, Elie, Lilie, Judie and Violet, a "Atelier Series Original DVD", and a "Visual Book". The first press edition of the game included a CD by the name "Atelier Best" with 25 tracks from Atelier Violet and past Atelier games. In July 8, 2004, an low price edition of Atelier Violet called Atelier Violet: The Alchemist of Gramnad 2 Gust Best Price(ヴィオラートのアトリエ ~グラムナートの錬金術士2~ ガストベストプライス) was released.

The Playstation Portable version was released in February 3, 2011 as "standard edition", "Premium Box" and in downloadable form through Playstation Store. First press editions came with custom stickers for the Playstation Portable system.

The Playstation Portable version includes several new events, music, items and recipies, artworks, endings and the three new characters: Nanami SchmidtLapis, and Sphere. The layout has also been changed to fit the wide screen of the Playstation Portable, and the staff roll was replaced with a new one. While several characters recieved updated artwork in promotional material, the game itself largely uses the original art from the PS2 version. The only exceptions where the updated artstyle is used are during new event stills.

MusicEdit

The opening song 海を仰ぐ(Umi o aogu / Look to the Sea) and ending theme この青い空の下(Kono aoi sora no shita / Under this Blue Sky) was sung by 永倉秀恵. The "True Ending" theme STAGE was sung by 飯塚雅弓.

The Playstation Portable version included five new tracks, with two of them being vocal songs used in the credits of the new endings. The "Sphere End" theme ゼンマイ式しあわせクロック (translated as "Happy Clock" in the credits) was sung by Sphere's voice actress Kana Hanazawa. The "Lapis End" theme celestial ark was sung by 真理絵(also known under the name Marie).

The music of the Playstation portable re-release was collected in an album called Atelier Violet ~The Alchemist of Gramnad 2~ The Memories of Ultramarine Original Soundtrack(ヴィオラートのアトリエ 〜群青の思い出〜 オリジナルサウンドトラック) published by SMD Itaku (Music). The album consists of two discs and 78 tracks in total. 

TriviaEdit

  • A comic series by Yoshihiko Ochi based on the game ran in the magazine FamitsuPS2(ファミ通PS2). It was later collected in one book under the name Atelier Violet The Odd Village Renewal Project(</span>ヴィオラートのアトリエ きてれつ村おこし) published by Enterbrain in September 30, 2005.

GalleryEdit

ReferencesEdit

  1. [1] Wikiwiki.jp/viorate/
  2. [] Atelier Series Official Chronicle

External LinksEdit

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