|Keithgriff "Keith" Hazeldine|
|Japanese Name|| キースグリフ・ヘーゼルダイン|
|Age|| 45 (Atelier Ayesha)|
55 (Atelier Shallie)
|Height||180 cm (5 '11 ' ')|
|Family||Threia Hazelgrimm (Niece)|
|Appears In|| Atelier Ayesha: The Alchemist of Dusk|
Atelier Shallie: Alchemists of the Dusk Sea
|Voice|| Jōji Nakata (Japanese)|
Richard Epcar (English)
Keithgriff "Keith" Hazeldine is a character in Atelier Ayesha: The Alchemist of Dusk and Atelier Shallie: Alchemists of the Dusk Sea. Though not seen in Atelier Escha & Logy: Alchemists of the Dusk Sky, he is mentioned several times, most notably by the playable character Threia Hazelgrimm, who is his niece.
A mysterious and unfriendly gentlemen, Keith is a wandering alchemist and a class 1 criminal wanted by Central. He travels alone, and runs into Ayesha many times throughout her journey, who refers to him as 'the spectacled man' when they first meet, and later 'Mr. Keith' after he tells her his name.
During Atelier Shallie, he and Odelia run into Shallistera and Shallotte multiple times throughout their journey, only to finally join the group after gaining information from them on what could be causing the droughts.
He is an avid reader, and spends a lot of his time at the ancient library. His biggest pet peeve is when his reading is interrupted, such as when Ayesha wants to ask him questions.
He seems particularly interested in studying ruins, but his goal is figure out how to stop the dusk, though he doesn't speak to anybody about his true motives unless they have information that could be beneficial to him.
After seeing a ghostly image of Nio at the Herb Garden, he becomes interested in Ayesha, telling her that her sister may still be alive somewhere. He seems to know the connection between Nio's disappearance and the mysterious glowing flowers, but he never gives Ayesha a straight answer to her questions.
Keithgriff later admits that people practicing alchemy without knowing it's true potential anger and repulse him. He is on the run because he destroyed all traces of alchemy where he once lived, after he realized that none of his fellow alchemists were willing to unravel alchemy's true potential. He warns Ayesha that he may have to take alchemy away from her too, even at the cost of her sister, if she cannot learn to fully understand alchemy.
Keithgriff plays a central role towards the end of the game, along with being a playable party member as well. His only goal is to find out the truth about what is happening in the world, and is only willing to help Shallistera and Shallotte if they have anything to offer that could also benefit him. He catches interest in memories that Wilbell saw when she made a contract with the Lord of Water, and forms a theory that when humans began wasting and polluting water cause they thought it was limitless, the Lord of Water hid it away to protect itself. He continues on to believe that the cause of the drought may be hidden somewhere underneath the earth and joins the party and investigations in return for the information.
He is travelling together with Odelia during this time, and he has begun to smoke a pipe with medical effects instead of cigarettes. In the end of the game, he sets out travelling again with Odelia, and Ayesha and Nio who are seen joining in later on.
Keithgriff fights using a special alchemic ring as a weapon in battle along with various crystal orbs filled with energy of a different element. During the events of Shallie, he is shown to have acquired a gauntlet similar to Logy's Blitz Core gauntlet, which requires a special gemstone used for rituals in order to activate it.
Though Keithgriff is one of the more stronger allies in both games, he is a difficult one to use due to his high MP cost, particularly when using his "Douple UP" skill. One way to overcome this is to have his equipment imbued with the Property, "Skill Enhance LV3" (Ayesha) or "Expert Technique" (Shallie) to significantly reduce the MP Cost while boosting the damage of his skills.
|Skill||Level Learned||MP/AC Usage||Skill Description|
|Heat Hand||Starting level.||12 MP||Deal Fire damage to a target and decreases their Fire RES.|
|Cool Foot||Starting level.||12 MP||Deal Ice damage to a small area and decreases their Ice RES.|
|Mirage Trick||TBA||20 MP||Put up a wall for all allies and activate a counterattack.|
|Double Up||TBA||40 MP||Continuously use MP to activate effect timely to a medium area.|
|All Knowledge||TBA||0 MP||Increases ability against special enemies or enemies 5+ levels above him|
|Heal Ring||TBA||0 MP||Recovery HP automatically during action battle.|
|Pursuit||Starting level.||1 AC||Additional attack from the front.|
|Protect||Starting level.||1 AC||Protect an ally.|
|Disperse||Starting level.||1 AC||Take on a ranged attack to protect allies.|
|Back Attack||Starting level.||1 AC||Get behind the enemy to perform a back attack.|
|Refresh Time||Starting level.||2 AC||Recover MP and from own status ailments.|
|Overflow||starting level.||1.5 AC||Increase ally's ATK/PH RES/SPD|
|Ancient One||30||N/A||Keithgriff's "Super Move", requires full special attack gauge. Inflicts great PH damage.|
|Skill||Level Learned||MP Usage||Skill Description||Element||Target|
|Ether Hand||Default||0 MP||Fire damage (Basic attack).||Fire||Enemy, small area|
|Double Up||Default||44 MP||Consumes MP when activated, dealing damage. Activates 1 time card (only works when in front line)||Magic||All enemies|
|Exa-Flame||Default||116 MP||Fire Damage.||Fire||Single enemy|
|Energy Blow||Default||76 MP||Magic damage + Partial HP absorb.||Magic||Enemy, small area|
|Soul Steal||Default||32 MP||Magic damage + Partial HP absorb, absorbs levels, adding them to own.||Magic||Single enemy|
|Soul Evolve||Default||104 MP||Level Up, Increases all stats.||Magic||All allies|
|Last Elixir||Default||87 MP||Continuous HP Recovery (3 turns), KO Recovery.||Magic||Single ally (Rear line included)|
|Assist Attack||Default||0 MP||Trade places with front line unit.||MAgic||Single enemy|
|Doctrine Work||Default||0 MP||Magic damage + Stat absorb (Only usable during Burst)||Magic||Enemy, small area|
|Ancient One||Default||0 MP||Magic damage + LV Reduction. (Only usable during Burst, Variable Strike)||Magic||Single enemy|
|Assist Guard||Default||0 MP||Reduces damage by 30%, trade places with front line unit.||Single ally|
|Split Guard||Defualt||0 MP||Reduces damage by 30%, treats area attacks as single attacks, trade places with front line unit.||All Allies|
|Immunity||Default||0 MP||Selectable when in the rear line at start of Burst. Negates all status ailments & prevents Break while active.||Magic||All Allies|
|Wealth of Knowledge||Default||0 MP||Increases damage dealt to and reduces damage from higher level enemies and powerful enemies.||None||User only|
|Slag Eater||Default||0 MP||Increases normal damage and fill rate of Burst Gauge against Slag-type monsters.||None||User only|
|Medica Ring||Default||0 MP||20% chance to survive a KO with 1 HP. Provides a large HP Recovery per turn.||None||User only|
|Killer of Controllers||Default||0 MP||Increases Critical hit chance by 10% and increases the damage of critical hits by 10%.||None||User only|
|Hand of Dusk||Default||0 MP (Full Ultimate Gauge)||Deals a large amount of non-attribute damage.||None||Single enemy|
- Main article: Weapons (Atelier Ayesha)
|Name||Level||HP||MP||ATK||SPD||PHYS RES||AIL RES||ICE RES||FIRE RES||LIGHT RES|