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This page lists of all of the traits that can be found in Atelier Rorona: The Alchemist of Arland.

Name Price Adj. Description Effect Obtained by
Cool 4 Looks cool. Not much. -
Unique 8 Looks unique. Not much. Cool x2
Special 12 Looks special. Not much. Unique x2
Cute 2 Looks cute. Not much. -
Creepy Cute 5 Creepy, but kinda cute. Not much. Cute x2
Lovely 10 It's got a cute-ish aura. Not much. Creepy Cute x2
Aromatic 5 I got a whiff of a good smell. Not much. -
Very Aromatic 10 Smells really good. Not much. Aromatic x2
Floral Scent 14 Smells like a flower field. Not much. Very Aromatic x2
Stinky -2 Smells raw and unpleasant. Not much. -
Super Stinky -5 Smells acidic and dangerous. Not much. Stinky x2
Giga Stink -10 Smells indescribably bad. Not much. Super Stinky x2
Big 3 Bigger than usual. Not much. -
Monster Size 6 Surprisingly big. Not much. Big x2
Apocalyptic 16 So ginormous, the world might end. Not much. Monster Size x2
Small 2 Smaller than usual. Not much. -
Ant Size 4 Prefect size for an ant. Not much. Small x2
Almost Invisible 10 It's so small, you can't even see it. Not much. Ant Size x2
Heavy 3 Heavier than usual. Not much. -
Beefy 6 You can feel the weight in your hands. Not much. Heavy x2
Massive 15 Heavier than you'd imagine. Not much. Beefy x2
Light 2 Lighter than usual. Not much. -
Surprisingly Light 5 Surprisingly light. Not much. Light x2
Airy 8 Unbelievably light. Not much. Surprisingly Light x2
Energetic 10 Stare at it to get energized. Not much. -
Star Shape 15 ...It's star-shaped. Not much. Energetic x2
Perfect Form 20 Perfectly shaped. Not much. Star Shape x2
Weird Shape 2 Something's wrong, but what is it? Not much. -
Pointy Shape 6 Too pointy for it's own good. Not much. Weird Shape x2
Rare Shape 12 It seems rare. Not much. Pointy Shape x2
Expensive +1 25 Looks kinda expensive. Slightly increases sell price. -
Expensive +2 50 Looks pretty expensive. Increases sell price. Expensive +1 & Creepy Cute
Expensive +3 100 Looks very expensive. Greatly increases sell price. Expensive +2 & Lovely
Cheap +1 -10 Looks kinda cheap. Slightly decreases sell price. -
Cheap +2 -20 Looks pretty cheap. Decreases sell price. -
Cheap +3 -30 Looks cheap all around. Greatly decreases sell price. -
Lasts +1 5 Perishable items last slightly longer. Decreases deterioration by 25%. -
Lasts +2 9 Perishable items last longer. Decreases deterioration by 50%. Lasts +1 & Very Aromatic
Lasts +3 14 Perishable items last a lot longer. Decreases deterioration by 75%. Lasts +2 & Floral Scent
Perishable +1 -2 Perishable items expire slightly sooner. Increases deterioration by 25%. -
Perishable +2 -5 Perishable items expire sooner. Increases deterioration by 50%. -
Perishable +3 -10 Perishable items expire a lot sooner. Increases deterioration by 75%. -
Potential +1 5 Effect may slightly change. Slightly increases the quality and category level during synthesis. -
Potential +2 9 Effect may change. Increases the quality and category level during synthesis. Potential +1 & Pointy Shape
Potential +3 16 Effect may greatly change. Greatly increases the quality and category level during synthesis. Potential +2 & Rare Shape
Quality +1 10 Slightly increases quality during synthesis. Increases item quality by 20%. -
Quality +2 20 Increases quality during synthesis. Increases item quality by 30%. Quality +1 & Unique
Quality +3 40 Greatly increases quality during synthesis. Increases item quality by 50%. Quality +2 & Special
Bad Quality +1 -2 Slightly decreases quality during synthesis. Decreases item quality by 10%. -
Bad Quality +2 -5 Decreases quality during synthesis. Decreases item quality by 20%. -
Bad Quality +3 -10 Greatly decreases quality during synthesis. Decreases item quality by 30%. -
Boost Effect +1 2 Slightly increases power. Increases item's power by 10%. -
Boost Effect +2 6 Increases power. Increases item's power by 20%. Boost Effect +1 & Beefy
Boost Effect +3 10 Greatly increases power. Increases item's power by 30%. Boost Effect +2 & Massive
Reduce Effect +1 -2 Slightly decreases power. Decreases item's power by 10%. -
Reduce Effect +2 -5 Decreases power. Decreases item's power by 20%. -
Reduce Effect +3 -10 Greatly decreases power. Decreases item's power by 30%. -
Boost Element +1 3 Slightly increases elemental effect. Increases item's area element effect by 10%. -
Boost Element +2 5 Increases elemental effect. Increases item's area element effect by 20%. Boost Element +1 & Super Stinky
Boost Element +3 8 Greatly increases elemental effect. Increases item's area element effect by 30%. Boost Element +2 & Giga Stink
Satisfying +1 8 Slight chance of increasing power. 25% chance of critical hit. -
Satisfying +2 12 Chance of increasing power. 35% chance of critical hit. Satisfying +1 & Star Shape
Satisfying +3 18 Great chance of increasing power. 50% chance of critical hit. Satisfying +2 & Perfect Form
Stable +1 2 Slightly stabilizes power. Restricts random number range by 30%. -
Stable +2 5 Stabilizes power. Restricts random number range by 50%. Stable +1 & Ant Size
Stable +3 10 Greatly stabilizes power. Restricts random number range by 70%. Stable +2 & Almost Invisible
Judgment +1 4 Slightly increases success rate. Increases chance of getting a better rate by 10%. -
Judgment +2 8 Increases success rate. Increases chance of getting a better rate by 20%. Judgment +1 & Monster Size
Judgment +3 12 Greatly increases success rate. Increases chance of getting a better rate by 40%. Judgment +2 & Apocalyptic
Simple +1 5 Slightly easier synthesis. Increases success rate by 10%, but decreases quality. -
Simple +2 10 Easier synthesis. Increases success rate by 25%, but decreases quality. Simple +1 & Surprisingly Light
Simple +3 13 Much easier synthesis. Increases success rate by 50%, but decreases quality. Simple +2 & Airy
Complex +1 -5 Slightly harder synthesis. Decreases success rate by 10%, but increases chance of better quality. -
Complex +2 -10 Harder synthesis. Decreases success rate by 25%, but increases chance of better quality. -
Complex +3 -15 Much harder synthesis. Decreases success rate by 50%, but increases chance of better quality. -
Living 10 Auto-activates in crisis. Item trait activates if Rorona's HP is less than 20% during battle. -
Lively 15 Auto-activates when HP is low. Item trait activates if Rorona's HP is less than 50% during battle. Living & Cool
Pepped Up 20 Auto-actives with a single scratch. Item trait activates if Rorona's HP is less than 99% during battle. Living & Unique
Boost Quality +1 4 The better the quality, the more power. Item power increases by quality level x20%. Quality +1 & Boost Effect +1
Quality +1 & Boost Effect +2
Quality +2 & Boost Effect +1
Boost Quality +2 12 The better the quality, the more power. Item power increases by quality level x30%. Quality +1 & Boost Effect +3
Quality +2 & Boost Effect +2
Quality +2 & Boost Effect +3
Quality +3 & Boost Effect +1
Quality +3 & Boost Effect +2
Boost Quality +3 20 The better the quality, the more power. Item power increases by quality level x40%. Quality +3 & Boost Effect +3
Advanced 5 For advanced alchemists. Decreases success rate by 10%, but deterioration rate is 0. Complex +1 & Potential +1
Complex +1 & Potential +2
Complex +2 & Potential +1
For Masters 8 For master alchemists. Decreases success rate by 30%, but quality greatly increases. Complex +1 & Potential +3
Complex +2 & Potential +2
Complex +2 & Potential +3
Complex +3 & Potential +1
Complex +3 & Potential +2
Pro Favorite 10 For professionals. Decreases success rate by 50%, but gains one more usage. Complex +3 & Potential +3
Amateurs Fave 3 For beginners. Increases success rate by 10%, and deterioration rate is 0. Simple +1 & Judgment +1
Simple +1 & Judgment +2
Simple +2 & Judgment +1
Beginners OK 4 For beginners. Increases success rate by 30%, and greatly increases quality. Simple +1 & Judgment +3
Simple +2 & Judgment +2
Simple +2 & Judgment +3
Simple +3 & Judgment +1
Simple +3 & Judgment +2
Kid Friendly 5 For beginners. Increases success rate by 50%, and gains one more usage. Simple +3 & Judgment +3
Wider Range +1 10 Slightly widens range against enemies. Widens range by 1 level, but decreases power by 15%. Reduce Effect +1 & Big
Wider Range +2 25 Widens range against enemies. Widens range by 2 levels, but decreases power by 25%. Reduce Effect +2 & Monster Size
All Range 50 Widens range for all. Widens range by 3 levels, but decreases power by 35%. Reduce Effect +3 & Apocalyptic
Range Booster 100 Widens range for all with no lost power. Widens range by 3 levels. Boost Effect +3 & All Range
Reduce Effect +3 & Potential +3
Narrow Range +1 2 Slightly narrows range. Narrows range by 1 level, but increases power by 15%. Boost Effect +1 & Small
Narrow Range +2 5 Narrows range. Narrows range by 2 levels, but increases power by 25%. Boost Effect +2 & Ant Size
Narrow Range +3 10 Greatly narrows range. Narrows range by 3 levels, but increases power by 35%. Boost Effect +3 & Almost Invisible
Restrain Range 25 Restrains range and increases power. Narrows range by 4 levels, but increases power by 50%. Narrow Range +3 & Stable +3
Max HP +1 - Slightly increases HP. Increases Max HP by 10. -
Max HP +2 - Increases HP. Increases Max HP by 25. -
Max HP +3 - Greatly increases HP. Increases Max HP by 50. -
Attack +1 - Slightly increases power. Increases attack power by 5. -
Attack +2 - Increases power. Increases attack power by 10. -
Attack +3 - Greatly increases power. Increases attack power by 20. -
Defense +1 - Slightly increases defense. Increases defense by 5. -
Defense +2 - Increases defense. Increases defense by 10. -
Defense +3 - Greatly increases defense. Increases defense by 20. -
Speed +1 - Slightly increases speed. Increases speed by 5. -
Speed +2 - Increases speed. Increases speed by 10. -
Speed +3 - Greatly increases speed. Increases speed by 20. -
Skill Cost -1 - Eases HP consumption of skills. Decreases HP consumption of skills by 10%. -
Skill Cost -2 - Eases HP consumption of skills. Decreases HP consumption of skills by 20%. -
Skill Cost -3 - Eases HP consumption of skills. Decreases HP consumption of skills by 30%. -
Requirements +1 - Eases skill activation prerequisites. Reduces skill usage requirements by 5%. -
Requirements +2 - Eases skill activation prerequisites. Reduces skill usage requirements by 10%. -
Requirements +3 - Eases skill activation prerequisites. Reduces skill usage requirements by 15%. -
Skill +1 - Slightly increases power of skill. Increases skill's power by 10%. -
Skill +2 - Increases power of skill. Increases skill's power by 20%. -
Skill +3 - Greatly increases power of skill. Increases skill's power by 30%. -
Attach Fire - Adds power of Fire to weapons. Attack element becomes Fire. -
Attach Water - Adds power of Water to weapons. Attack element becomes Water. -
Attach Earth - Adds power of Earth to weapons. Attack element becomes Earth. -
Attach Wind - Adds power of Wind to weapons. Attack element becomes Wind. -
Hidden Secret 1 - Awakens hidden skills. Activates Expand Skill 1. -
Hidden Secret 2 - Awakens hidden skills. Activates Expand Skill 2. -
Hidden Secret 3 - Awakens hidden skills. Activates Expand Skill 3. -
Hidden Secret 4 - Awakens hidden skills. Activates Expand Skill 4. -
Hidden Secret 5 - Awakens hidden skills. Activates Expand Skill 5. -
Puni Repel - Effective on Punis. Always criticals on Punis. -
Animal Repel - Effective on Animals. Always criticals on Wolves and Audras. -
Dragon Repel - Effective on Dragons. Always criticals on Dragons. -
Beast Repel - Effective on Beasts. Always criticals on Donarns and Griffons. -
Humanoid Repel - Effective on Humanoids. Always criticals on Bandits and Ghosts. -
Demon Repel - Effective on Demons. Always criticals on Demons. -
Inflict Poison - Chance of Poisoning. Chance of inflicting Poison status with attacks. -
Inflict Sleep - Chance of Sleeping. Chance of inflicting Sleep status with attacks. -
Inflict Curse - Chance of Cursing. Chance of inflicting Curse status with attacks. -
Inflict Blind - Chance of Blinding. Chance of inflicting Blind status with attacks. -
Inflict Paralysis - Chance of Paralyzing. Chance of inflicting Paralysis status with attacks. -
Full Ability +1 - Brings out hidden potential. Increases attack, defense, and speed by 10. Attack +2 & Defense +2
Attack +2 & Speed +2
Defense +2 & Speed +2
Full Ability +2 - Brings out hidden potential. Increases attack, defense, and speed by 20. Attack +3 & Defense +3
Attack +3 & Speed +3
Defense +3 & Speed +3
Full Ability +3 - Brings out hidden potential. Increases attack, defense, and speed by 30. Full Ability +2 x2
Convert Damage +1 - Converts inflicted damage into HP. Converts 3% of damage you inflict into HP recovery. Inflict Poison & Attack +1
Convert Damage +2 - Converts inflicted damage into HP. Converts 5% of damage you inflict into HP recovery. Inflict Poison & Attack +2
Convert Damage +3 - Converts inflicted damage into HP. Converts 7% of damage you inflict into HP recovery. Inflict Poison & Attack +3
Skill Mastery - Learned skill mastery. Temporarily raises learned skill levels by 2. Requirements +2 & Skill +2
Skill Expertise - Learned skill expertise. Temporarily raises learned skill levels by 3. Requirements +3 & Skill +3
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